{"id":462,"count":5,"description":"<h1>eSense SDK \u2013 Software Development Kit for all eSense sensors<\/h1>\n\n<p>With the eSense Software Development Kit (SDK) you build your own biofeedback applications for the Mindfield eSense sensors \u2013 for <strong>iOS and Android<\/strong>, for <strong>VR headsets<\/strong> such as Meta Quest and Pico, for <strong>Windows and macOS<\/strong> and for the major game engines. Audio sensors, Bluetooth sensors and one unified streaming model across every platform.<\/p>\n\n<p>The current <strong>eSense SDK Suite v4.0<\/strong> includes native SDKs as well as plugins for Unity, Unreal Engine, Flutter and Capacitor. All examples, a fully functional demo app in source code and the API documentation are included. Commercial and non-commercial use is unlimited and royalty-free.<\/p>\n\n<h2>The right path for your project<\/h2>\n<ul>\n    <li><strong>Mobile apps (iOS &amp; Android)<\/strong> \u2013 audio sensors via the Mobile SDK, Flutter or Capacitor; pulse via standard Bluetooth; Muscle &amp; EEGenius via the Unity C# plugin.<\/li>\n    <li><strong>VR apps (Meta Quest &amp; Pico)<\/strong> \u2013 modern headsets are standalone Android devices: audio sensors via the Unreal plugin, Muscle &amp; EEGenius via the Unity C# plugin.<\/li>\n    <li><strong>Desktop<\/strong> \u2013 Windows is the only SDK that covers <strong>all six sensors natively<\/strong> (.NET 10); macOS covers the audio sensors natively (Swift).<\/li>\n    <li><strong>Game engines<\/strong> \u2013 Unity (audio + BLE plugin) and Unreal Engine 5.4.<\/li>\n<\/ul>\n\n<h2>The six eSense sensors<\/h2>\n<ul>\n    <li><strong>eSense Skin Response<\/strong> \u2013 electrodermal activity (EDA \/ GSR) in microsiemens (\u00b5S), audio<\/li>\n    <li><strong>eSense Temperature<\/strong> \u2013 skin temperature in \u00b0C \/ \u00b0F, audio<\/li>\n    <li><strong>eSense Respiration<\/strong> \u2013 breathing amplitude (RA), audio<\/li>\n    <li><strong>eSense Pulse<\/strong> \u2013 heart rate (BPM) &amp; RR intervals, standard Bluetooth service (no SDK required)<\/li>\n    <li><strong>eSense Muscle<\/strong> \u2013 muscle activity (EMG) in microvolts (\u00b5V), Bluetooth<\/li>\n    <li><strong>eSense EEGenius<\/strong> \u2013 brain activity (EEG) in microvolts (\u00b5V), Bluetooth<\/li>\n<\/ul>\n\n<h2>Sensor coverage per platform<\/h2>\n<table style=\"width:100%;border-collapse:collapse;\">\n<thead>\n<tr>\n<th style=\"text-align:left;padding:8px;border-bottom:2px solid #ccc;\">Platform<\/th>\n<th style=\"padding:8px;border-bottom:2px solid #ccc;\">Skin Response<\/th>\n<th style=\"padding:8px;border-bottom:2px solid #ccc;\">Temperature<\/th>\n<th style=\"padding:8px;border-bottom:2px solid #ccc;\">Respiration<\/th>\n<th style=\"padding:8px;border-bottom:2px solid #ccc;\">Pulse<\/th>\n<th style=\"padding:8px;border-bottom:2px solid #ccc;\">Muscle<\/th>\n<th style=\"padding:8px;border-bottom:2px solid #ccc;\">EEGenius<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr><td style=\"text-align:left;padding:8px;border-bottom:1px solid #eee;\"><strong>Mobile<\/strong> (iOS &amp; Android)<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Mobile SDK<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Mobile SDK<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Mobile SDK<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Standard BT<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Unity plugin<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Unity plugin<\/td><\/tr>\n<tr><td style=\"text-align:left;padding:8px;border-bottom:1px solid #eee;\"><strong>VR<\/strong> (Quest &amp; Pico)<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Unreal<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Unreal<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Unreal<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Standard BT<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Unity plugin<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Unity plugin<\/td><\/tr>\n<tr><td style=\"text-align:left;padding:8px;border-bottom:1px solid #eee;\"><strong>Windows<\/strong> (.NET 10)<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Windows SDK<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Windows SDK<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Windows SDK<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Windows SDK<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Windows SDK<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Windows SDK<\/td><\/tr>\n<tr><td style=\"text-align:left;padding:8px;border-bottom:1px solid #eee;\"><strong>macOS<\/strong> (Swift)<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">macOS SDK<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">macOS SDK<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">macOS SDK<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Standard BT<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Unity plugin<\/td><td style=\"text-align:center;padding:8px;border-bottom:1px solid #eee;\">Unity plugin<\/td><\/tr>\n<\/tbody>\n<\/table>\n<p><em>Every platform can reach all six sensors: audio sensors via the platform SDK, pulse via the standard Bluetooth heart-rate service (no SDK required), Muscle &amp; EEGenius via the single Unity C# plugin. Frameworks such as Flutter, Capacitor and Unity Audio additionally cover the audio sensors on iOS + Android.<\/em><\/p>\n\n<h2>Biofeedback in virtual reality<\/h2>\n<p>Modern VR headsets are standalone Android devices \u2013 the eSense plugins run directly on the headset. Hardware-tested on the Meta Quest 3S; Meta Quest 2 \/ 3 are supported. Pico 4 Ultra and Pico 4 Ultra Enterprise are in preparation. This lets you feed physiological signals into immersive applications in real time.<\/p>\n\n<h2>Special SDK for Unity (EMG &amp; EEG)<\/h2>\n<p>For eSense Muscle (EMG) and eSense EEGenius (EEG) we offer a C# plugin for Unity. The same plugin runs on mobile, VR and desktop and is particularly suited to VR\/AR biofeedback, interactive training scenarios, serious games and research projects.<\/p>\n\n<h2>In development: wireless audio sensors (from Q1 2027)<\/h2>\n<p>We are developing a Bluetooth variant of the previously audio-based eSense sensors (Skin Response, Temperature; Respiration possibly later). This removes the need for the audio adapter and makes the sensors even easier to integrate into mobile and VR applications.<\/p>\n\n<p><strong>Note:<\/strong> A developer license is required to access the SDK and its documentation. Support and lifetime updates of the purchased platform version are included in the license. The eSense sensors themselves are not included in the SDK and are ordered separately.<\/p>\n","link":"https:\/\/mindfield-shop.com\/en\/softwares\/esense-sdk-software-en\/","name":"eSense SDK","slug":"esense-sdk-software-en","taxonomy":"product_cat","parent":184,"meta":[],"menu_order":26,"_links":{"self":[{"href":"https:\/\/mindfield-shop.com\/en\/wp-json\/wp\/v2\/product_cat\/462","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mindfield-shop.com\/en\/wp-json\/wp\/v2\/product_cat"}],"about":[{"href":"https:\/\/mindfield-shop.com\/en\/wp-json\/wp\/v2\/taxonomies\/product_cat"}],"up":[{"embeddable":true,"href":"https:\/\/mindfield-shop.com\/en\/wp-json\/wp\/v2\/product_cat\/184"}],"wp:post_type":[{"href":"https:\/\/mindfield-shop.com\/en\/wp-json\/wp\/v2\/product?product_cat=462"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}