eSense SDK
With the eSense Software Development Kit (SDK) you build your own biofeedback applications for the Mindfield eSense sensors – for iOS and Android, for VR headsets such as Meta Quest and Pico, for Windows and macOS and for the major game engines. Audio sensors, Bluetooth sensors and one unified streaming model across every platform.
The current eSense SDK Suite v5.0 includes native SDKs for Android, iOS/macOS and Windows – now with native Bluetooth for Pulse, Muscle (EMG) and EEGenius (EEG) on all three platforms – as well as plugins for Unity, Unreal Engine, Flutter and Capacitor. All examples, a fully functional demo app in source code and the API documentation are included. Commercial and non-commercial use is unlimited and royalty-free.
The right path for your project
- Mobile apps (iOS & Android) – all six sensors natively via the Mobile SDK; audio sensors additionally via Flutter or Capacitor.
- VR apps (Meta Quest & Pico) – modern headsets are standalone Android devices: audio sensors via the Unreal plugin, Muscle & EEGenius via the Unity C# plugin.
- Desktop – Windows (.NET 10) and macOS (Swift) both cover all six sensors natively.
- Game engines – Unity (audio + BLE plugin) and Unreal Engine 5.4.
The six eSense sensors
- eSense Skin Response – electrodermal activity (EDA / GSR) in microsiemens (µS), audio
- eSense Temperature – skin temperature in °C / °F, audio
- eSense Respiration – breathing amplitude (RA), audio
- eSense Pulse – heart rate (BPM) & RR intervals, standard Bluetooth service (no SDK required)
- eSense Muscle – muscle activity (EMG) in microvolts (µV), Bluetooth
- eSense EEGenius – brain activity (EEG) in microvolts (µV), Bluetooth
Every native platform (Android, iOS/macOS, Windows) reaches all six sensors natively via its respective platform SDK. For Unity and VR projects the Unity C# plugin is additionally available for Muscle & EEGenius; Flutter, Capacitor and Unity Audio cover the audio sensors on iOS + Android.
Biofeedback in virtual reality
Modern VR headsets are standalone Android devices – the eSense plugins run directly on the headset. Hardware-tested on the Meta Quest 3S; Meta Quest 2 / 3 are supported. Pico 4 Ultra and Pico 4 Ultra Enterprise are in preparation. This lets you feed physiological signals into immersive applications in real time.
Special SDK for Unity (EMG & EEG)
For eSense Muscle (EMG) and eSense EEGenius (EEG) we offer a C# plugin for Unity. The same plugin runs on mobile, VR and desktop and is particularly suited to VR/AR biofeedback, interactive training scenarios, serious games and research projects.
In development: wireless audio sensors (from Q1 2027)
We are developing a Bluetooth variant of the previously audio-based eSense sensors (Skin Response, Temperature; Respiration possibly later). This removes the need for the audio adapter and makes the sensors even easier to integrate into mobile and VR applications.
Note: A developer license is required to access the SDK and its documentation. Support and lifetime updates of the purchased platform version are included in the license. The eSense sensors themselves are not included in the SDK and are ordered separately.
Related Categories
- eSense Sensors – the sensors for your SDK projects
- eSense EEGenius – EEG neurofeedback
- Biofeedback Home Devices
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eSense, Biofeedback Devices, Biofeedback Home Devices, Devices, eSense SDK, HRV / Pulse, Respiration, Skin Response, Temperature
€1.299,00 – €1.848,00incl. VAT
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