Mindfield SDK for eSense Muscle / EEGenius for App Development in C# for Unity

1.490,00

Unity C# SDK for developers building custom applications with eSense Muscle (EMG) and eSense EEGenius (EEG) sensors. Includes sample projects, documentation, and real-time data streaming for biofeedback integration.

eSense SDK fuer Unity und VR mit EEG Stirnband, eSense Muscle Sensor und Koffer | Mindfield
Mindfield SDK for eSense Muscle / EEGenius for App Development in C# for Unity
1.490,00

eSense SDK for Muscle / EEGenius – C# for Unity (EMG & EEG)

Test device included.

An eSense device is included in delivery – choose eSense Muscle (EMG) or eSense EEGenius (EEG) at checkout. Also select your development SDK: Unity (C#) or Windows (.NET). Both SDKs drive Muscle as well as EEGenius.

Support for macOS and mobile platforms is in preparation – the SDK selection will be extended then.

This is our SDK for app development in C# for Unity for the Bluetooth sensors eSense Muscle (EMG) and eSense EEGenius (EEG). The same Unity C# plugin runs on mobile (iOS/Android), VR (Meta Quest, Pico) and desktop – ideal for interactive biofeedback applications, serious games and research.

A test device is included (either eSense Muscle or eSense EEGenius) so you can develop against real hardware right away.

Who is this SDK for?

For developers integrating muscle (EMG) or brain activity (EEG) into Unity projects – from VR/AR biofeedback and neurofeedback games to research and training applications. You get calibrated data streams in real time and a ready-made Unity demo project.

What’s included

  • eSense Muscle (EMG) — muscle activity in microvolts (µV), 2-channel, frequency bands Broadband (20–950 Hz) / Mid (20–300 Hz) / Narrow (100–200 Hz) as µV RMS, via Bluetooth
  • eSense EEGenius (EEG) — brain activity in microvolts (µV), 2-channel, raw signal 250 Hz/channel; plus 10 frequency bands (transmitted at 20 Hz): Delta (0.5–4 Hz), Theta (4–8 Hz), Lo-Alpha (8–10 Hz), Alpha (8–12 Hz), Hi-Alpha (10–12 Hz), Lo-Beta (12–15 Hz), Beta1 (15–19 Hz), Beta2 (19–23 Hz), Hi-Beta (23–27 Hz) and Artifact (52–58 Hz); plus per-channel impedance display, via Bluetooth
  • eSense SDK in C# as a download by email
  • One test device (eSense Muscle or eSense EEGenius) with electrode cables and electrodes in a case
  • Demo application in C# with a demo Unity project
  • Documentation and technical support by email
  • Unlimited commercial and non-commercial use, no royalties

Technical specification

Engine Unity (C#)
Targets iOS, Android, VR (Meta Quest / Pico), desktop
SDK version Unity BLE SDK v1.0 (eSense SDK Suite v4.0)
Sensors eSense Muscle (EMG), eSense EEGenius (EEG)
Connection Bluetooth Low Energy (proprietary GATT)

The two sensors

eSense Muscle sensor
Muscle
EMG · µV · 2-channel
eSense EEGenius sensor
EEGenius
EEG · µV · 2-channel

EMG & EEG live in the data stream

Examples from the eSense demo: muscle activity (EMG) with frequency bands and brain activity (EEG) with band-passes and impedance display – the same data streams you process in Unity.

eSense demo – muscle activity EMG in microvolts, 2-channel
Muscle – EMG, 2-channel, Broadband/Mid/Narrow (µV)
eSense demo – EEG with frequency bands and impedance
EEGenius – EEG, bands & impedance (µV)

One plugin for mobile, VR and desktop

The Unity C# plugin is cross-platform: the same codebase runs on iOS and Android, on standalone VR headsets (Meta Quest, Pico – Android-based) and on the desktop. This lets you feed EMG and EEG signals into immersive and interactive applications.

Use cases

  • VR/AR biofeedback — physiological signals drive immersive experiences on Meta Quest / Pico
  • Neurofeedback games — EEG-driven serious games with the eSense EEGenius
  • EMG training applications — muscle activity as input in Unity
  • Research projects — real-time EMG/EEG capture in your own Unity setups

Frequently asked questions

Which device is included?

A test device of your choice: either an eSense Muscle (EMG) or an eSense EEGenius (EEG), each with electrode cables and electrodes in a case.

Which platforms does the plugin run on?

iOS, Android, VR (Meta Quest, Pico) and desktop – one and the same C# codebase in Unity.

Do I need a separate SDK for the audio sensors?

Yes. Skin Response, Temperature and Respiration run via the platform SDKs (see Mobile SDK, Windows, macOS). This product covers the Bluetooth sensors Muscle and EEGenius.

What license does the SDK have?

Unlimited commercial and non-commercial use, no royalties. Technical support by email.

Related products

eSense Professional Sets

The individual eSense sensors

Other eSense SDKs

The Bluetooth® word mark and logos are registered trademarks owned by Bluetooth SIG, Inc. and any use of such marks by Mindfield Biosystems Ltd. is under license. Apple, iPhone, iPad are trademarks of Apple Inc. | Android is a trademark of Google LLC | Unity is a trademark of Unity Technologies. Other trademarks and trade names are those of their respective owners.

Who is this package suitable for?

Software developers who want to integrate our eSense Muslce or eSense EEGenius into their own applications with little effort and want to take their own EMG/EEG measurements or create biofeedback / neurofeedback apps.

Partner projects that have already been realized include www.ameliavirtualcare.com or www.corpusvr.com

Here you can find a short documentation: ESenseUnityExample-V1-0-0.

Additional information

MUSCLE / EEGENIUS

eSense Muscle (EMG), eSense EEGenius (EEG)

Kit SDK

Unity (C#), Windows (.NET)

Product safety

Manufacturer information

Mindfield Biosystems Ltd.
Hindenburgring 4
D-48599 Gronau
Germany

Person responsible for the EU

Niko Rockensüß

Product safety documents

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